Leti☾Serra

SOS

SOS was my second project in Ironhack. The aim I had was to focus on social wellness, so I had to study the necessities and prefferences of the population. I found that there is a problem when people have to donate blood. Thanks to my research, when I analysed the data, I got to know that people on the first place don’t realy know were to donate, don’t really know the risks and the worst thing, that they get to know that there is an emergency when it’s too late. I wanted a way of solving these people doubts and a way to let people know at the moment when there is an emergency and we need their help. To get to my idea I used some research systems that are related to design thinking, and after I had to develope the user interface process.


UX: Analysis And Results


SOS

Empathy Map


SOS

Problem Statement


People have too many things to do each day and they are left with little time for themselves and for things that are not into their routine, this is an important reason why they do not invest more time in social actions. The population is not well informed about the needs or the risks that involve donating blood, that is why a lot of people are concerned and never really get to do it.


Actual User Journey

SOS

Future User Journey

SOS

User Persona

SOS

Screens

SOS